|
Golfball Tutorial in Adobe Photoshop |
|
Wednesday, 10 May 2006 |
In this Photoshop Tutorial we will learn how to make a realistic Golfball in Photoshop
Step 11. Make a new canvas. Here, I used 800 x 800 pixels, 72 dpi, RGB, background white 2. Invert your background to make it black 2. Make a new layer 3. Use your circular marquee to draw a circle and fill it with white | | Step 24. Make a new document, 20 pixels x 20 pixels, RGB, background transparent 5. Use your circular marquee to draw a circle and fill it with black | | Step 36. Edit: Define pattern (call it Dimples) 7. Go back to your original document (Ctrl-Tab) and make a new layer 8. Ctrl-click Layer 1 (the white circle you created) and press Shift-Delete to bring up your Fill options dialogue 9. Select Pattern, and fill with your Dimples pattern | | Step 410. Press Ctrl-T to bring up Free Tansform and rotate this layer 45 degrees. Press Enter. 11. Filter:Blur:Gassian Blur 2.0 pixels 12. Now Ctrl-click Layer 1, and hit Ctrl-F to repeat the blur | | Step 513. Filter>Distort>Spherize 100% | | Step 614. Now we'll finish the map by creating the contour of the ball itself. Press D to reset your palette, press X to invert the colours, and select your gradient tool (G). 15. Select radial gradient, foreground to background and change the opacity to 50%. Make sure your original circle is still selected, and draw a gradient from the center of the circle to the outer edge | | Step 7Now we have a successful map to apply lighting effects. 16. Create a new layer, hold down alt, and merge visible. This will be our rendering channel. Select all, copy, create a new channel, and paste. 17. Hit RGB composite, and go back to the merged layer 18. Press Shift-Delete and fill with 50% Grey 19. Now go into Filter:Render:Lighting effects Now here's where the fun begins. you can create whatever lighting you like. For this one in particular, I used a spotlight and an omni light. Change your texture channel to Alpha 1 (the one we created) and set white is high and height 50. | | Step 820. Hit okay. | | Step 921. Now we'll delete the extra material. Ctrl-click the original circle layer, invert the selection, and hit Backspace. Good. It's just a little harsh. No sweat, we'll lighten it up a bit with levels. | | Step 1022. Press Ctrl-L to go into levels, and drag the Black triangle on the gradient at the bottom of the dialogue up to 125. I also brought the grey point down to 1.30 | | Step 1122. Now we'll just finish it up with some layer effects. Hide the two source layers, and double click the final render to get into layer effects. Here I used the following... Inner Shadow Hard Light with Black Angle -159 Distance 49 px Choke 0% Size 62 px Colour Overlay Blending mode Color Colour #929AA0 Opacity 100% Gradient Overlay Blending Mode Overlay Style: Linear Angle 24 degrees Scale 70% I also made the background white again. Here is the final before touhups... | | |
|
Last Updated ( Wednesday, 10 May 2006 )
|